The End is Near…So What?
Just a few days ago, Alex Guillotte and I pushed our Call of Cthulhu collaboration Deliver Us From Evil onto DriveThruRPG. This project started as my effort to write something punchier, shorter, and more procedurally driven than my past scenarios. I wanted to force myself into a linear structure (a railroad!) but use different narrative elements, like modified game mechanics and flashbacks, to create player interest. I aimed to create a cinematic experience rather than a typical investigation. For certain, I failed to produce something short and punchy, and I will continue to chase this White Whale. As the project neared its end, though, I viciously questioned the linear narrative, my mechanical fiddling, and well-worn