Impossible Landscapes – The Interlude

The interlude between “The Night Floors” and “A Volume of Secret Faces” (AVoSF) is a critical interstitial period. Whether you opt to playthrough, montage, or shimmering shift the intervening 20 years between these two acts, the fleeting Carcosan imagery from “The Night Floors” should linger in the minds of the agents and their players. The campaign provides valuable advice and modified mechanics to enable this weighty transition. Here, we will delve into the advice and share our table’s interlude experience, which hinged on haunting dreams powered by Heinrich’s Call of Cthulhu Guide to Carcosa, which I previously reviewed. Replace the Lost: If agents die or completely lose their minds in the first act, they must

Read on…Impossible Landscapes – The Interlude

Night Floors – Setting the Stage

 Warning: Spoilers for Impossible Landscapes below. Impossible Landscapes begins in 1995 with a team of Delta Green agents investigating a young woman’s disappearance from an artist’s co-op apartment in New York City. The strange state and contents of Abigail Wright’s unit prompt the Organization to look for an occult connection at the Macallistar Building.  While the occult connection persists throughout the campaign, the truth is Abigail unknowingly stumbled into an extra-dimensional bookshop and purchased a copy of The King in Yellow. She shared the mind-shattering text with her fellow residents, propagating a memetic contagion, and opening a connection to Carcosa via the weird, liminal Night World.   Originally released in 1999 as a stand-alone scenario in Pagan Publishing’s Countdown for Delta Green, Night Floors presents an experience. It lacks a clear-cut, defined

Read on…Night Floors – Setting the Stage

So You Want to Run Impossible Landscapes?

Delta Green is the system and setting of choice for my regular gaming group. We’ve been playing for years, but I’ve been reticent to run Impossible Landscapes for them long before its formal release. Dennis Detwiller released the first (or prologue) scenario of the campaign, Night Floors, in Delta Green Countdown way back in 1999. This 2021 release fully realizes the viral potential of the King in Yellow after germinating in Detwiller’s brain over decades. It’s establishing itself as a definitive This surreal and bizarre experience is a true departure from the X-Files-tinged Lovecraftian horror my players have come to love. And yet, they demanded it. Why not? The reviews are stunning. The praise is well

Read on…So You Want to Run Impossible Landscapes?