Random Events – Oceanic Travel

Whether playing Masks of Nyarlathotep or enjoying a home-brew campaign, travel on a majestic ocean liner is the period-perfect mode to reach far-flung destinations. If seasoned investigators expect to sun themselves on the deck while enjoying a juicy Mythos tome or draw a quick redline to their next stop, these two random events tables help catch them off-guard and introduce some intrigue into their stately voyage. The first table provides action-packed situations that affect the entire boat, while the second creates personal predicaments and investigative threads. Depending on available time and investigator interest, these can be quick interludes or fuel for in-depth investigations. Storm at Sea: A fierce storm batters the liner, causing it to

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On Clues – Missed, but not Lost

Keepers planning their MoN campaign will frequently hear this valuable pearl: “Let them miss clues.” From the launch, you and your players will be afloat in a sea of intertwined leads, locations, and characters. With everyone immersed in the sprawling campaign world, players often find distractions from the campaign’s prescribed investigative threads. If your players overlook an important clue in the designated location, you should adhere to the aforementioned advice—do not force-feed them clues. While MoN may be a well-structured campaign, it should not function as an exercise in long-form railroading. Redirecting investigators back to missed clues compromises player agency and disrupts the game flow. With all that said, we would like to add a

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The Long Run: Reboots, Retcons, and Resets

This is a follow-up to an earlier post, found here, which is spoiler-free. Be advised, the post below does contain some MoN spoilers. The Even with the best intentions and committed gaming crews, big campaigns falter. If you find yourself in such a situation and wish to continue playing, do not despair! There are potential solutions to reignite the adventure. It may not be a perfect, uninterrupted playthrough, but it’s still an amazing journey.  TPK Retcons: The history of MoN is littered with dead investigators, and TPKs account for many an arrested campaign. The introduction of Pulp Rules and modifications to the latest edition have toned down the death and destruction, but these things still

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The Long Run: On Getting MoN “Wrong”

“I’m going to finish this, even if it means I’m playing by myself.” -Keeper Dave (esteemed co-host of the MU Podcast) Disclaimer: This is not really an admonishment or castigation of others. In truth, it’s more of a conversation with myself. While the principal subject matter is MoN, this discussion applies to any long-form TTRPG campaign, creative project, or sustained effort.  Conventional internet wisdom cautions prospective Keepers to steer clear of MoN if they cannot guarantee dedicated time, committed players, and willingness to read the campaign at least once before launching the adventure. Being a fool, I openly refute these limiting precepts. I’ve previously suggested an alternative to the prescribed cover-to-cover study, so I will

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Running “The Dare” – Some Tricks and Treats

WARNING: SPOILERS FOR “THE DARE” BELOW! As the leaves begin to change and the smell of apple cider and pumpkin spice waft through the air, many a Keeper commence their annual search for an excellent adventure to capture the Halloween spirit. Surprisingly, Chaosium offers no dedicated Halloween Call of Cthulhu scenario for the 7th edition. For our seasonal scares, we must turn to third-party supplements, out-of-print modules, the Miskatonic Repository, and alternative systems for dedicated selections. In this post, we intend to spotlight our second favorite Halloween adventure while offering some constructive analysis and posing suggestions to optimize the experience for your players. If you’ve already played “The Dare,” you can look forward to a follow-up

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Scenario Remix – The Vanishing Conjurer

    WARNING: Vanishing Conjurer Spoilers Below Stage magic and the Cthulhu Mythos pair beautifully. Lovecraft himself collaborated and ghostwrote for Harry Houdini. Over the decades, several scenarios have capitalized on this thematic association, including the two-pack of adventures from Games Workshop published in 1986 featuring The Statue of the Sorcerer and The Vanishing Conjurer. Other notables include The House of Memphis in Mansions of Madness, volume 1, and Miskatonic Repository offerings, Death is the Final Escape and The Maw. Of these, our personal favorite is The Vanishing Conjurer by Mike Lewis and Simon Price, which features evocative cover art by Lee Gibbons, a promising hook, and a novel roleplaying opportunity baked into the scenario. As

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Adding “Swamp Song” to Your Campaign

The latest edition of MoN includes the Peru Prologue to introduce Jackson Elias before his inevitable demise at the Chelsea Hotel. This addition helps form a bond between the investigators and their ill-fated quest-giver. Our Miskatonic Repository scenario, Swamp Song, aims to deepen this Peruvian connection and offer the investigators a chance to save Elias’ bacon at least once. The scenario contents also aim to foreshadow, provide resources, and lay some groundwork for future campaign events without altering the plot. Here, we intend to elaborate on our goals and provide some notes on integrating Swamp Song into your MoN campaign, even if you’ve already moved beyond New York! WARNING: SWAMP SONG SPOILERS BELOW Timing: The

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Inside the Mind of a Convention GM with Matt McCloud

On the eve of Chaosium Con II, we sat down with veteran Keeper Matthew McCloud, the chief organizer, hype-man, and dark heart of Lurking Fears, a collective of dedicated gamemasters offering “the very best in horror and grimdark roleplaying.” In addition to offering some of the finest Call of Cthulhu events available at conventions across the United States, they have grown an impressive assortment of relationships with companies like Free League, Mongoose Publishing, and Bloat Games to name a few. Players can expect a wide and constantly growing variety of incredible games in a Lurking Fears room with an equally impressive array of GMs. Lurking Fears will be running games at Gen Con for Chaosium

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Dark Diversions: Six Reasons to Sidetrack in MoN

You crack open Masks of Nyarlathotep for the first time. The crisp binding crackles as you breathe in that new book smell and admire the bright red ribbon page marker knowing it won’t be long before your cat chews the end into a frayed tangle. You eagerly flip through the pages. As you pause to admire the beautiful artwork, you note a heading entitled “Sidetrack Scenario”. You think to yourself, “I wonder what that is, probably just an add-on. But we will be so busy with the main story, I won’t have time to prep anything extra.” But wait! I urge you to pause and rethink skipping the sidetrack scenarios and listen to my case.

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Peering into the Abyss: The Cthulhu Mythos Skill

Of all the skills on an investigator’s character sheet, the most alluring, but least used is Cthulhu Mythos. This suits the Lovecraftian perspective that humans stumble around ignorantly in a massive and incomprehensibly dark universe. The limited access to eldritch insight serves both Keeper and players well when aiming to capture this particular tone; however, it potentially restricts players aiming to recreate investigators in the image of Dr. Henry Armitage or Keepers intending to run a double-barrel Pulp Cthulhu campaign. We intend to review the use of the Cthulhu Mythos skill in the Classic and Pulp settings and introduce a Pulp-oriented Cthulhu Mythos skill expansion. The discussion seeks to inspire both Keepers and players to

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