Feedback – An Easy Campaign Diagnostic

Perhaps you just ran your first session with a new group of excited Investigators or you’re wrapping up an epic chapter. Or maybe things felt a little stale and subdued at the table during the last game. Whether things appear superlative or sub-par, gathering player feedback allows us Keepers to continue actively improving our campaign and developing our skills. To obtain useful, candid feedback, you will want to rely on some simple, open-ended questions for your players. After our first Peru session that included an extending roleplaying introduction to Larkin, de Mendoza, and Jackson at Bar Cordano, as well as some high-tension sneaking around the Hotel España while distracting the proprietor and discovering Larkin in

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Mythos Monsters – Kharisiri

The Peru Chapter offers a novel Mythos threat in the kharisiri, who serve as the “cultists” of the Nyarlathotep avatar, the Father of Maggots. Originally a small band of 16th-century Spanish explorers seeking plunder, these men attempted to loot the Andean pyramid imprisoning the Father,  broke the golden seal, exposed themselves to its infectious, burrowing larva, and transformed into the hungry, half-dead servants of Nyarlathotep. Before the arrival of Augustus Larkin, these fat-sucking Spanish vampires functioned more as mindless predatory servitors stalking the Andean highlands and providing their master with a steady stream of nutritious regurgitated adipose tissue; however, with the advent of a more intelligent Nyarlathotep agent, the kharisiri begin to expand their numbers

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Preparing for Death & Insanity

  As we have mentioned before and you well know, MoN’s fame and legacy rely in no small part on its reputation as an unforgiving PC meatgrinder. However, the latest edition mitigates this in several ways by altering some particularly deadly bits and introducing Pulp Considerations. Even still, MoN remains a dangerous campaign with a high probability of gruesome Investigator deaths and crippling insanity. While we here at Prospero House do enjoy some gory blood-soaked tales, we also prefer for them either to be thoughtfully constructed or very clearly grindhouse fare before we sit down with them.  In a similar vein, you will want to prepare your players, particularly ones new to RPGs and/or CoC,

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Nyarlathotep – A Foe of 1,000 Possibilities

  The pantheon of Mythos deities includes a wide range of horrors threatening the weak hold we humans attempt to maintain on the already flimsy fabric of reality. For example, take Azathoth, the Daemon Sultan, a sprawling, ineffable cosmic monstrosity spiraling in the outer void. Sure he’s old, beyond scale, and probably a malign black hole that will eventually consume the universe, but he’s also pretty dumb and, like we said, way way out there pretending to be Sagittarius A* for some reason. Then we’ve got the great Cthulhu, who instantly melts brains worldwide when he wakes up from his long sleep to make a trip to the bathroom, but he spends most of his

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Session Zero for MoN

The experience of Keeping and playing MoN requires a significant commitment from everyone involved. A baseline non-play session before commencing the campaign provides an opportunity for you and your players to discuss the campaign while aligning your goals and expectations for the collaboration. You may approach your Session Zero with a specific campaign conception in mind (Classic or Pulp, for example) or you may be exploring your player’s interests and deciding together. Even if you have an idea of what sort of campaign you want to Keep, a Session Zero should be approached as dialogue aiming to form an optimal consensus to ensure everyone has fun. By agreeing to a shared vision of the campaign,

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Ju-Ju Rising – Backup Cult Hideouts

  A well-paced New York chapter typically concludes with a climactic confrontation involving the Cult of the Bloody Tongue. The campaign book presents the Ju-Ju House as the likely site of this potentially explosive conclusion; however, a hasty team of Investigators may move quickly to shutter (or burn down) the cult’s headquarters well before the end of the New York chapter. Having some alternative sites for a secondary base of operations and dramatic showdown with the cult and its leader, Mukunga M’Dari, will allow you to keep the tension running throughout the chapter.  First, we’ll touch briefly on a popular secondary location for the chapter climax, which often occurs at Erica Caryle’s house during a

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Killing Time – Between Peru & NYC

With the Father of Maggots returned to his putrid quiescence and friendship blossoming with Jackson Elias, your Players may be ready to return to their own lives and personal adventures. At this juncture, Keepers will be confronted with the question of how to pass the time between Prologue and the New York Chapter. You will find a number of opportunities to consider here.  First and easiest, you can simply fast forward to the Jackson Elias telegram and New York, which will probably leave Keeper and players feeling unsatisfied. Instead, you can simply ask your players to provide an explanation of what they have been up to over the intervening years. You could even elicit this

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The Whammy

“Evil-Eye Fleegle is th’ name, an’ th’ ‘whammy’ is my game. Mudder Nature endowed me wit’ eyes which can putrefy citizens t’ th’ spot!. There is th’ ‘single whammy’! That, friend, is th’ full, pure power o’ one o’ my evil eyes! It’s dynamite, friend, an’ I do not t’row it around lightly!” Quoted from Lil’ Abner, July 1951 In speaking with some MoN players deep into their campaigns, we have heard that despite how much they love the experience, a sense of rote tedium emerges through the almost mechanical process of collecting clues and interviewing NPCs. You may hear this yourself, particularly when playing a deeply investigative version of MoN.  This does not reflect

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A Fond Farewell – Jackson’s Funeral

He said really I just want to dance. Good and evil match perfect, it’s a great romance. And I can deal with some psychic pain. If it’ll slow down my higher brain. Veins full of disappearing ink…disconnecting from the missing link.  -Elliot Smith, “A Fond Farewell” After the brutal murder at the Hotel Chelsea on January 15, your Investigators should have a fistful of clues to direct them around New York. In the meantime, someone begins arranging Jackson’s affairs and organizing his funeral. The campaign book sets the date for January 17, a mere two days later, and offers a brief, open-ended description of the event. The full details of the somber arrangements fall upon

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