Getting to Room 410

After receiving the Telegram from Jackson Elias, your Investigators will likely be eager to meet with him and get the action underway. Following the campaign book, they will reunite with him at Hotel Chelsea, Room 410 at 8 pm, as per Jackson’s “cryptic and anxious” directions over the telephone. This pivotal movement at the beginning of your campaign will ratchet up player tension and excitement about meeting their friend. As Keeper, you face the decision of how and when to deliver this telephone message, which will deliver your players to the iconic, campaign-launching hotel room scene.  Most simply, you could deliver the telephone call and immediately fast-forward directly to the PCs walking down the Hotel

Read on…Getting to Room 410

Campaign Time Keeping & Tracking

On April 19th, 1919, The Carlyle Expedition departed London for Cairo. On Friday, March 18, 1921, the Investigators first met daring author Jackson Elias. By December 16, 1924, Jackson wired Jonah Kensington from London before returning the following day to New York. Finally, on Thursday, January 15, 1925, your Investigators took that one small step into Jackson’s Chelsea Hotel room and a giant leap forward into a dizzying world of clues and conspiracy.  Your players’ foray into the main campaign happens nearly six years after the ill-fated Carlyle Expedition formally gets underway. And the dates listed above? Just a small sample of those in the MoN timeline. To effectively guide our players through the intricacies

Read on…Campaign Time Keeping & Tracking

More on Pulp versus Classic – Setting the Tone

While Prospero House Publishing likes to consider itself a refined institution steeped in painstaking research, we cannot deny that we enjoy some juicy, heart-stopping adventure tales, as would any friend of Jackson. This legendary continent-hopping campaign has leaned heavily towards the pulp genre since its initial debut. Your players are trying to thwart a worldwide cult, including an adversary code-named the Pale Viper, from using a nuclear warhead to unleash the Dark Forces of the Elder Gods…I mean, come on.  As far as how you would care to frame this at your table remains entirely up to you and your players. The revised edition of MoN contains optional Pulp Cthulhu content and Pulp Considerations distributed

Read on…More on Pulp versus Classic – Setting the Tone

Should I Be Using the Masks Companion?

Prospective MoN Keepers scouring the Internet for advice on how to run their first campaign will come upon extensive praise for the Masks of Nyarlathotep Companion. This richly detailed, fan-produced 763-page guide drew from the extensive collective experience of Yog-Sothoth.com (YSDC) members and deserves all the accolades and recommendations you will find across forums and social media; however, the physical book arrived in 2017, just a year before the release of MoN 5th edition, as well as CoC 7th edition. The authors of this latest MoN edition revised and expanded a good deal of the content published for the campaign. Due to their attentive and detailed work, the 5th edition team supplanted some of the

Read on…Should I Be Using the Masks Companion?

Getting Organized – Suggested Keeper Tools

Now, if you saw my desk right now at the Prospero offices you would immediately discount any opinion I might hold on the topic of organization, but I beseech you for a bit of leeway here. Maybe I should just put it this way: if I can organize and run MoN amid these piles of papers, typewriter ribbons, and ink stains, so can you.  After your initial pass through the campaign books, you can begin your preparation in earnest, which will naturally include reviewing and preparing the first chapter or scenario you will be running for the campaign. Playing TTRPGs in our digital age offers a wide variety of tools to facilitate organization. While Keepers

Read on…Getting Organized – Suggested Keeper Tools

Reading the Whole Campaign Before Starting – Do I Have To?

Conventional wisdom among Keepers for years about Masks of Nyarlathotep, as well as any grand scope TTRPG campaign, strongly suggests (sometimes demands) that prospective Keepers read the entire campaign from cover to cover once, if not several times, before getting players to the table. We won’t argue that more familiarity with and mastery of the material will increase your comfort level before you jump into the campaign; however, many of us may not have the time or patience to plow through the current edition’s 666 pages before getting things underway. We take the position that the latest version of MoN provides you with a user-friendly layout and focused material to cut a more direct path

Read on…Reading the Whole Campaign Before Starting – Do I Have To?

Of Hail Marys & Full-Court Shots

You can’t make the shots you don’t take. And you can’t land the crits you don’t roll. Keepers will hear this all the time, “my [fill in the blank skill] is only 5%, I’m not going to bother.” But wait, why not? Aren’t players supposed to love rolling dice? Sure, it’s unlikely to succeed, but when it does your entire table may remember it as a resounding success and a fun campaign moment. Trust me, even those clutch extreme Accounting rolls. You can facilitate this fun in several ways and might be something you want to bring up during Session Zero and remind your players about during your sessions. Instead of overtly asking your players

Read on…Of Hail Marys & Full-Court Shots

The Dark God’s Pawns: Larkin-Carlyle Parallels

We’ve already introduced the idea that the Peru Prologue can provide some excellent foreshadowing for your Main Campaign. Now we will expand upon that by touching on critical parallels that can result in chilling echoes in your player’s minds as they encounter similar situations and characters. In my opinion, one of the best such examples can be found in similarities between Peru’s Nyarlathotep pawn, Augustus Larkin, and the Main Campaign’s critical, but absent NPC, Roger Carlyle. Doing a little extra work to craft memorable similarities can help your Players develop a more nuanced depiction of Carlyle as they move further into their investigation. Both Carlyle and Larkin originate from wealthy backgrounds with the latter growing

Read on…The Dark God’s Pawns: Larkin-Carlyle Parallels

Past Prologue (or Should I run Peru?)

Taking place in March 1921, the Peru Chapter offers an optional prologue to the MoN Campaign providing introductions to our titular Mythos villain and our doomed protagonist Jackson Elias. Easily contained within 3-4 sessions, your players will join an expedition with promises to plunder treasure from a remote temple, but instead find themselves fighting off fat-sucking vampire monsters (lipo-pires?), facing a low-level Crawling Chaos minion, and being lightly introduced (hopefully!) to Nyarlahotep’s Peruvian Mask. I can’t overstate how much I appreciate this new chapter in adding to the overall MoN experience. It adds a delightfully pulpy South American flavor to the campaign, which now excludes only Antarctica from the player’s travels. Does anyone smell a

Read on…Past Prologue (or Should I run Peru?)

MoN Chapter Inspo – Peru

If you’re planning to run the Peru prologue, consider investing a little time familiarizing yourself with famed explorer Hiram Bingham, who “discovered” (or, rather, made public) Machu Picchu in 1911. The 1954 film, Secret of the Incas, drew from Bingham’s exploits and was filmed in Cuzco and Machu Picchu. This Paramount production stirred interest in South American tourism and is often cited as direct inspiration for Raiders of the Lost Ark. It’s got some fantastic pulp features. Indy’s franchise decided to return its roots in 2008 with Indiana Jones and the Kingdom of the Crystal Skull. It may not be the best film in the pantheon, but it does feature Peru and high pulp content. 

Read on…MoN Chapter Inspo – Peru