Introducing Our Investigators

As these player characters will be the first to make frequent appearances throughout our writings here, as well as our campaign narrative, we would like to take a moment to provide you with a brief introduction to them with linked character sheet PDFs should you wish to plunder them for ideas or backup characters.  John Edgar Sloane , dilettante: As a teenager, he lost his wealthy parents in the sinking of the Titanic. Went on to become a star football player at Yale before serving in the Great War. Now 26 years old and haunted by his childhood and trench experiences, John continues to live fully in the dark alleys of North Africa and brothels

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Failure is Fun!

Nothing satisfies like an extreme success, right? Players certainly get a thrill from that extra piercing damage pinning the looming cultist to the wall, but if you ask me, die for die, nothing gets everyone at the table roleplay mileage like a glorious failure.  Let me explain. We tabletop gamers often view our dice as binary win/loss generators. Sometimes they grace us with extra big wins. But when they “fail” us we tend to look at it as an emotional disappointment. We threaten to throw them away, grind them into dust or replace them with a new set. Alternatively, Keepers can encourage our players away from this mindset. A dice “failure” needn’t necessarily be a

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Assembling the Team

So, back to those players. Your first organizational task will be assembling your team of intrepid investigators. These folks need to be aware this isn’t a casual campaign. It’s a time commitment…that is if they intend to see it to completion. Due to the length of the campaign, it is not uncommon for players to drift in and out, which can work well with the range of international settings (we’ll discuss this in future content). When enlisting my current round of Investigators, we were upfront about the time commitment and depth of MoN. We made it clear they would not be held hostage by the campaign, and if they ever lost interest they were free

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So You Wanna Run Masks of Nyarlathotep?

Perhaps, you’re a veteran keeper with SAN in the low teens. Maybe you’re a brave CoC novice looking to get your feet wet with what’s been called the greatest adventure RPG campaign ever. Or you’re somewhere in between, staring at that gorgeous Masks of Nyarlathotep (MoN) slipcase sitting on your shelf gathering dust…calling to you…haunting your dreams. No matter, you have found yourself here. So you really want to run Masks of Nyarlathotep? A brilliant question. This globe-spanning campaign of epic proportions is exactly that. Just massive. And immensely rewarding. You will potentially cover six different locations (not counting Peru) with several optional side adventures. The adventure will require hours upon hours of insanely awesome

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