Every Keeper brings a different experience, style, and tools to their campaign. And no Keeper will be the same coming out the other side of a MoN campaign. You may not be compos mentis, but you will certainly have developed your chops. At Prospero House, we believe in continual self-improvement, reinforced by frequent naps under our desk. Between our sessions, we log considerable time trying to learn from masters of the Keeping/GMing craft. We also rely on our mistakes, experiences, and most importantly, players to teach us. Here we will offer some of our own humble ideas and insights from studying the auteurs, running our own campaigns, and making plenty of blunders along the way.
- Our Collection of Advice for New MoN Keepers – Maybe you can teach an old shoggoth new tricks
- Failure is Fun! – Bad rolls needn’t mean Player disappointment
- Of Hail Mary’s and Full Court Shots – Encouraging those Low Percentage Skill Checks
- The Whammy – A Simple Tool to Jolt Players into Action
- The Pause – Using a Whammy to pause player action and investigation
- Random Events – Going off-script in MoN to introduce spontaneity and excitement
- Feedback – An Easy Campaign Diagnostic – A useful tool to improve your games in any setting
- Chapter Prepping – A suggested approach to organizing your MoN campaign chapters
- Magic in MoN – Tomes & Spells – Approaches to smoothly incorporating tomes & magic with spell tables
- Random Events – Oceanic Travel – Two d10 tables for events on ocean liners
- Mythos Corruption, an alternative to Insanity – An optional modified framework for use with Sanity rules
- Vulnerability & Mundane Horror – Mythos Corruption, part 2. Handling Mundane Horror in above framework
- Mythos Corruption – Optional Rules – Mythos Corruption, part 3. Tailoring Corruption to your game
- Mythos Corruption – Effect Tables – Mythos Corruption, part 4. Random Cosmic Horror Effect Tables
- Zahra Shafik & Player Dilemmas – Discussion about using dilemmas to enliven player choices
- Kidnapped Investigators in Call of Cthulhu – Handling abducted investigators while maintaining player agency
- The Occult Skill in Call of Cthulhu – Evaluating the potential of the Occult skill for Mythos investigations
- The Cthulhu Mythos Skill – A review and expansion of the most under-utilized Call of Cthulhu skill
- In Search of Player Engagement – A discussion on engagement at the table including a spot diagnostic tool
- The Terrible Triad – A Call of Cthulhu take on D&D’s Three Pillars
- Crawl of Cthulhu – Introduction – Key elements for running dungeon crawl-style Call of Cthulhu scenarios
- ChaosiumCon 2022 Recap – One madman’s account of Chaosium’s first convention
- Condensing Cthulhu for Cons – Keeper Matt McCloud offers tips for converting scenarios for 4-hour blocks